Hamstered
Devlog
- April 28, 2026 by LightShadowGames1#devlog, #gamedev, #physics, #ragdoll, #hamster, #chaos-simulator, #rigging, #procedural-animation, #blender, #indie-devHey everyone! It's been a focused and slightly frantic 15 days since the last log. Part 1.9 was about getting bones to move and textures to arrive. Today, I’m coming out of a rapid prototyping cave... Continue reading

- April 13, 2026 by LightShadowGames1##devlog, ##Hamstered, #game dev, ##proceduralanimation, ##texturing, #map design, #3d, #riggingHey everyone! Short lap this time, but a lot of moving pieces – literally. 🦴 Rig Progress: The Skeleton Dances (Mostly) Big news: the model rig is officially exported and animating! The extra bon... Continue reading

- April 02, 2026 by LightShadowGames1#hamstered, #devlog, #blockout, #physics game, #map update, #level design, #unity3d, #indie dev, #game dev, #3d environmentHey everyone! Short but sweet update this time. After the big polish pass in Part 1.7, I’ve been busy evolving the map’s structure and how you’ll move through it. From Placeholder to Blockout Yo... Continue reading

- March 25, 2026 by LightShadowGames1#devlog, #3d modeling, #blender, #environment art, #world building, #props, #hamstered, #hamster, #indie game, #game developmentPrevious: Part 1.6: Adding Depth to the Suburbs Hey everyone! Back with another devlog for Part 1.7. Today was all about taking the rough draft of the map and adding that final layer of polish before... Continue reading

- March 19, 2026 by LightShadowGames1#Hamstered, #devlog, #3d, #Blender, #3D modeling, #game development, #indie game, #cute, #animals, #environment artLast time, I showed the blockout of the suburbs—all gray boxes and placeholders, but with the scale finally feeling right in Unity. Since then, I've stepped back from engine work and dove back into... Continue reading

- March 05, 2026 by LightShadowGames1#devlog, #3d, #unity, #mapshowcase, #leveldesign, #blockout, #gamedev, #indiedev, #environmentart, #progress, #workinprogress, #hamsterFresh off introducing the new hamster model, I promised I'd follow up with a proper look at where he'll actually be running around. So consider this a photo album of the V1 blockout—gray boxes, plac... Continue reading

- March 05, 2026 by LightShadowGames1#devlog, #unity, #progress, #characterart, #workinprogress, #hamster, #3dmodeling, #3d, #medium-polyWhat Got Done The Great Port: Remember those gray boxes we carefully arranged in the last devlog? Well, they've successfully made the jump from the modeling app to the engine without a single hiccup... Continue reading

- February 25, 2026 by LightShadowGames1#devlog, #gamedev, #3d modeling, #environment art, #level design, #hamstered, #suburbs, #physics game, #progress updateIt's only been a few days since we laid out the basic streets with simple planes, and the suburbs are already starting to look a lot less like a blueprint and a lot more like a neighborhood you might... Continue reading

- February 20, 2026 by LightShadowGames1#Hamstered, #devlog, #openWorld, #suburbs, #2008, #blockingout, #hamster, #3DModeling, #arcadeGame, #physicsGameAfter finalizing the scale and layout of the starter home in Blender, it's time to actually build the stage . Today's session was all about taking that refined blueprint and starting to mark where the... Continue reading

- February 16, 2026 by LightShadowGames1#gamedev, ##Hamstered, #indiedev, #blender, #3d, #level design, #environment design, #greyboxing, #hamster, #game design, #devlogThe biggest challenge of a game like Hamstered is the perspective. Because we are viewing the world from a tiny point of view, the math behind the environment has to be perfect. I’ve spent this sess... Continue reading

- February 04, 2026 by LightShadowGames1#gamedev, #devlog, #hamstered, #unity, #blender3d, #proceduralanimation, #indiegame, #3dgame, #wipBig day for foundational work—from the space the hamster inhabits to the very systems that make it come alive. 1. The Starting Room Takes Shape Blocked out the starter room in Blender. This is the f... Continue reading

- February 02, 2026 by LightShadowGames1#devlog, #3d, #hamstered, #indiedev, #greyboxing, #leveldesign, #behindthescenes, #platformer, #tiny, #hamsterHey everyone! The foundation for the Suburbs map in Hamstered is taking shape! Today's work was all about structure and space: I moved from planning to greyboxing three key areas that will define the... Continue reading

- January 26, 2026 by LightShadowGames1##devlog, ##blender3d, ##semi_realistic, ##texturing, ##simulation, ##characterphysics, #animal, #physicsProgress continues on Hamstered . This update focuses on two critical pillars: finalizing the protagonist's visual design and laying the groundwork for the physics-driven interactions he'll need to en... Continue reading

- January 15, 2026 by LightShadowGames1##solodev, ##gamedev, ##indiegame, ##Hamstered, ##ai, ##proceduralanimation, ##physicsgame, ##3dmodelHey everyone — a quick update on the side project I’ve been quietly building: Hamstered. Here’s the nearly-final 3D model for our fluffy protagonist: a Campbell’s dwarf hamster. He is almost d... Continue reading
