Hamstered
Devlog
- March 05, 2026 by LightShadowGames1#devlog, #3d, #unity, #mapshowcase, #leveldesign, #blockout, #gamedev, #indiedev, #environmentart, #progress, #workinprogress, #hamsterFresh off introducing the new hamster model, I promised I'd follow up with a proper look at where he'll actually be running around. So consider this a photo album of the V1 blockout—gray boxes, plac... Continue reading

- March 05, 2026 by LightShadowGames1#devlog, #unity, #progress, #characterart, #workinprogress, #hamster, #3dmodeling, #3d, #medium-polyWhat Got Done The Great Port: Remember those gray boxes we carefully arranged in the last devlog? Well, they've successfully made the jump from the modeling app to the engine without a single hiccup... Continue reading

- February 25, 2026 by LightShadowGames1#devlog, #gamedev, #3d modeling, #environment art, #level design, #hamstered, #suburbs, #physics game, #progress updateIt's only been a few days since we laid out the basic streets with simple planes, and the suburbs are already starting to look a lot less like a blueprint and a lot more like a neighborhood you might... Continue reading

- February 20, 2026 by LightShadowGames1#Hamstered, #devlog, #openWorld, #suburbs, #2008, #blockingout, #hamster, #3DModeling, #arcadeGame, #physicsGameAfter finalizing the scale and layout of the starter home in Blender, it's time to actually build the stage . Today's session was all about taking that refined blueprint and starting to mark where the... Continue reading

- February 16, 2026 by LightShadowGames1#gamedev, ##Hamstered, #indiedev, #blender, #3d, #level design, #environment design, #greyboxing, #hamster, #game design, #devlogThe biggest challenge of a game like Hamstered is the perspective. Because we are viewing the world from a tiny point of view, the math behind the environment has to be perfect. I’ve spent this sess... Continue reading

- February 04, 2026 by LightShadowGames1#gamedev, #devlog, #hamstered, #unity, #blender3d, #proceduralanimation, #indiegame, #3dgame, #wipBig day for foundational work—from the space the hamster inhabits to the very systems that make it come alive. 1. The Starting Room Takes Shape Blocked out the starter room in Blender. This is the f... Continue reading

- February 02, 2026 by LightShadowGames1#devlog, #3d, #hamstered, #indiedev, #greyboxing, #leveldesign, #behindthescenes, #platformer, #tiny, #hamsterHey everyone! The foundation for the Suburbs map in Hamstered is taking shape! Today's work was all about structure and space: I moved from planning to greyboxing three key areas that will define the... Continue reading

- January 26, 2026 by LightShadowGames1##devlog, ##blender3d, ##semi_realistic, ##texturing, ##simulation, ##characterphysics, #animal, #physicsProgress continues on Hamstered . This update focuses on two critical pillars: finalizing the protagonist's visual design and laying the groundwork for the physics-driven interactions he'll need to en... Continue reading

- January 15, 2026 by LightShadowGames1##solodev, ##gamedev, ##indiegame, ##Hamstered, ##ai, ##proceduralanimation, ##physicsgame, ##3dmodelHey everyone — a quick update on the side project I’ve been quietly building: Hamstered. Here’s the nearly-final 3D model for our fluffy protagonist: a Campbell’s dwarf hamster. He is almost d... Continue reading
