<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Project Hexagon(working title) Devlog - itch.io</title><link>https://lightshadowgames.itch.io/project-hexagonworking-title</link><description>A Reformist Cyberpunk RPG</description><item><guid>https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1527032/project-hexagon-pre-devlog-5-the-geometry-of-the-unsanitized-the-solo-assembly-line</guid><title>Project Hexagon – Pre-Devlog #5: The Geometry of the Unsanitized (The Solo Assembly Line)</title><link>https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1527032/project-hexagon-pre-devlog-5-the-geometry-of-the-unsanitized-the-solo-assembly-line</link><pubDate>Tue, 19 May 2026 16:14:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MzUwNDIwLnBuZw==/400x224%23c/Mq9l4z.png"/><p>if you missed the last update, here&#039;s the short version. In Pre‑Devlog #4, I talked about &quot;The Things I Won&#039;t Smooth Over.&quot; But I need to correct something. I kept writing &quot;we&quot; in that devlog. &quot;We a...</p>]]></description></item><item><guid>https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1523477/project-hexagon-pre-devlog-4-the-unsanitized-voice-new-names-new-stories-and-the-things-i-wont-smooth-over</guid><title>Project Hexagon-Pre-Devlog #4: The Unsanitized Voice — New Names, New Stories, and the Things I Won’t Smooth Over</title><link>https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1523477/project-hexagon-pre-devlog-4-the-unsanitized-voice-new-names-new-stories-and-the-things-i-wont-smooth-over</link><pubDate>Fri, 15 May 2026 15:28:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Three devlogs in, I’ve talked about sterilization slopes, about why the world looks like a painting instead of a security camera, and about the grammar of glitches that makes things feel alive. Now...</p>]]></description></item><item><guid>https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1522457/project-hexagon-pre-devlog-3-the-grammar-of-glitches-what-moves-what-shines-and-what-refuses-to-obey</guid><title>Project Hexagon-PRE-DEVLOG #3: The Grammar of Glitches — What Moves, What Shines, and What Refuses to Obey</title><link>https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1522457/project-hexagon-pre-devlog-3-the-grammar-of-glitches-what-moves-what-shines-and-what-refuses-to-obey</link><pubDate>Wed, 13 May 2026 15:09:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MjQyOTk3LmdpZg==/original/Mk6EwR.gif"/><p>Last time, I showed you the face of the unsanitized world and explained why medium-poly is a political choice. Today, I’m pulling back the curtain on the prototype’s current state. No polished ver...</p>]]></description></item><item><guid>https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1520109/project-hexagon-pre-devlog-2-the-art-of-reform-why-project-hexagon-looks-like-a-painting-not-a-security-camera</guid><title>Project Hexagon-PRE-DEVLOG #2:  The Art of Reform — Why Project Hexagon Looks Like a Painting, Not a Security Camera</title><link>https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1520109/project-hexagon-pre-devlog-2-the-art-of-reform-why-project-hexagon-looks-like-a-painting-not-a-security-camera</link><pubDate>Tue, 12 May 2026 16:30:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I ended the last devlog by saying I&#039;d explain the art style. So here it is — and I&#039;m also going to show you the primary inspiration for the female player character. Why Medium-Poly, Anime-Hybrid? Re...</p>]]></description></item><item><guid>https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1514788/project-hexagon-pre-devlog-1-the-sterilization-slope-from-pets-to-people</guid><title>Project Hexagon-PRE-DEVLOG #1: The Sterilization Slope — From Pets to People</title><link>https://lightshadowgames.itch.io/project-hexagonworking-title/devlog/1514788/project-hexagon-pre-devlog-1-the-sterilization-slope-from-pets-to-people</link><pubDate>Thu, 07 May 2026 16:23:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTMyMTEwLnBuZw==/400x224%23c/3tL0CE.png"/><p>I want to talk about a conspiracy theory that’s been banging around in my head for years. You’ve probably heard it whispered in some corner of the internet: pet sterilization is a test run. A dry...</p>]]></description></item></channel></rss>