Project Hexagon(working title)
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Devlog
- May 19, 2026 by LightShadowGames1#3d, #anime, #art-style, #lore, #dystopian, #medium-poly, #project-hexagon, #prototype, #solo-dev, #stylized, #cyberpunkif you missed the last update, here's the short version. In Pre‑Devlog #4, I talked about "The Things I Won't Smooth Over." But I need to correct something. I kept writing "we" in that devlog. "We a... Continue reading

- May 15, 2026 by LightShadowGames1#project-hexagon, #aesthetics, #worldbuilding, #3d, #cyberpunk, #lore, #solo-devThree devlogs in, I’ve talked about sterilization slopes, about why the world looks like a painting instead of a security camera, and about the grammar of glitches that makes things feel alive. Now... Continue reading
- May 13, 2026 by LightShadowGames1#cyberpunk, #dystopian, #solo-dev, #devlog, #prototype, #stylized, #shaders, #driving, #lore-heavy, #unsanitizedLast time, I showed you the face of the unsanitized world and explained why medium-poly is a political choice. Today, I’m pulling back the curtain on the prototype’s current state. No polished ver... Continue reading

- May 12, 2026 by LightShadowGames1#3d, #devlog, #project-hexagon, #art, #art-style, #anime, #medium-poly, #aesthetics, #brutalism, #uncanny, #solo-dev, #cyberpunkI ended the last devlog by saying I'd explain the art style. So here it is — and I'm also going to show you the primary inspiration for the female player character. Why Medium-Poly, Anime-Hybrid? Re... Continue reading

- May 07, 2026 by LightShadowGames1#devlog, #project-hexagon, #lore, #worldbuilding, #cyberpunk, #dystopia, #conspiracy, #pets, #transhumanism, #corporate-hellscape, #solo-dev, #rpg, #open-worldI want to talk about a conspiracy theory that’s been banging around in my head for years. You’ve probably heard it whispered in some corner of the internet: pet sterilization is a test run. A dry... Continue reading
