Drunkard game post mortem & what i learned
🧾 Postmortem — Drunkard
🎮 Introduction
Drunkard was a small personal solo dev experiment — a quick game inspired by real-life moments and stories I’d heard about... going a little too far with partying. It was fast to build, but meaningful to me on multiple levels.
🧠 Concept and Inspiration
The idea came from a mix of my own memories and stories from family and friends. They were sometimes funny, sometimes a bit too real. I wanted to blend that slightly tragic humor with a simple arcade-style format, almost like an old Flash game.
🗺️ Map Design
Designing the maps was the most enjoyable part. I picked everyday places — like a waterpark or a regular downtown street — and expanded them into huge, maze-like playgrounds. I leaned heavily on classic 2D layouts and exaggerated scale to give them challenge and charm.
🔧 Prototyping and Development
The first prototype took maybe an hour — movement and item collection were super quick to set up. But then I hit a wall with two surprisingly stubborn issues: saving high scores, and clearly showing the player's "drunk score" in-game. UI is always trickier than it looks.
📀 Launch and Feedback
I uploaded the game to Itch.io, and... got silence. No ratings, no feedback. Still, someone did add it to a collection, which gave me a nice little win. I wasn’t expecting fame, but I hoped for at least a few words. That said — it was still worth it.
🔄 What I Learned
If I were to revisit a similar project today, I’d definitely build a short vertical slice demo first — not just a complete game out of nowhere. A playable preview would’ve helped people understand the vibe, tone, and weirdness way better.
want to try my game click here->https://lightshadowgames.itch.io/drunkard
Get Drunkard
Drunkard
3d alcohol flowing and screen shaking rage game
Status | Released |
Author | LightShadowGames |
Genre | Platformer |
Tags | 3D, Difficult, First-Person, Funny, rage-game, Singleplayer |
Languages | English |
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- Drunkard game demo realesed94 days ago
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